03/09/2024 - Nvidia Corporation: NVIDIA Investor Presentation September 2024

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Investor Presentation Q2 FY25

September 3, 2024

Except for the historical information contained herein, certain matters in this presentation including, but not limited to, statements as to: our financial position; our business plans; our markets, market opportunity, demand and growth drivers; supply for our products; our financial outlook; the benefits, impact, performance, features, and availability of our products and technologies; third parties adopting or using our products or technologies and the benefits and impact thereof; the benefits and impact of our collaborations or partnerships with third parties, and the features and availability of their offerings; our customers continuing to accelerate their Hopper architecture purchases while gearing up to adopt Blackwell; demand coming from frontier model makers, consumer internet services, and tens of thousands of companies building gen AI applications; sovereign AI revenue reaching low double-digit billions this year; every PC with RTX capable of delivering up to1,300 AI TOPS; game developers continuing to embrace NVIDIA ACE; RTX being set to revolutionize consumer experiences with gen AI; Blackwell being widely sampling; timing of Blackwell production ramp and shipment; demand and supply for Blackwell; Hopper shipment; GeForce NOW library continuing to expand; NVIDIA MGS modular reference architecture in over 100 Blackwell systems, providing computer manufacturers with a reference architecture to quickly and cost-effectively build Blackwell design configurations; NVIDIA Spectrum-X Ethernet networking platform gaining wide adoption; CoreWeave, GMO Internet Group, Lambda, Scaleway, STPX Global, and Yotta bringing extreme networking performance to their AI infrastructures; plans announcing the launch of new Spectrum-X products every year, delivering increased bandwidth, ports, enhanced software feature sets, and programmability to drive leading AI Ethernet networking performance; NIM enabling enterprises to maximize their infrastructure investments; technology partners integrating NIM into their platforms; enterprises being able to deploy AI applications in production with NIM through the NVIDIA AI Enterprise software platform; NVIDIA ACE generative AI microservices enabling the creation and operation of digital humans or generative AI avatars; the next wave of AI being physical AI or AI that understands the laws of physics and NVIDIA Omniverse and NVIDIA Isaac being key platforms driving this transition; NVIDIA's RTX AI PCs being set to revolutionize consumer experiences with generative AI; major advancements to OpenUSD expanding adoption of the universal 3D data interchange framework to robotics, industrial design and engineering, and accelerating developers' abilities to build highly accurate virtual worlds; availability of the world's first generative AI models for OpenUSD; the integration of OpenUSD pipelines; new AI microservices allowing roboticists to enhance simulation workflows for generative physical AI; enterprises being able to continually refine their AI applications based on user feedback with NIM Agent Blueprints, creating a data-driven AI flywheel are forward-looking statements.

These forward-looking statements and any other forward-looking statements that go beyond historical facts that are made in this presentation are subject to risks and uncertainties that may cause actual results to differ materially. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners' products; design, manufacturing or software defects; changes in consumer preferences and demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems and other factors.

NVIDIA has based these forward-looking statements largely on its current expectations and projections about future events and trends that it believes may affect its financial condition, results of operations, business strategy, short-term and long-term business operations and objectives, and financial needs. These forward-looking statements are subject to a number of risks and uncertainties, and you should not rely upon the forward-looking statements as predictions of future events. The future events and trends discussed in this presentation may not occur and actual results could differ materially and adversely from those anticipated or implied in the forward-looking statements. Although NVIDIA believes that the expectations reflected in the forward-looking statements are reasonable, the company cannot guarantee that future results, levels of activity, performance, achievements or events and circumstances reflected in the forward-looking statements will occur. Except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances. For a complete discussion of factors that could materially affect our financial results and operations, please refer to the reports we file from time to time with the SEC, including our most recent Annual Report on Form 10-K, Quarterly Reports on Form 10-Q, and Current Reports on Form 8-K. Copies of reports we file with the SEC are posted on our website and are available from NVIDIA without charge.

Many of the products and features described herein remain in various stages and will be offered on a when-and-if-available basis. The statements within are not intended to be, and should not be interpreted as a commitment, promise, or legal obligation, and the development, release, and timing of any features or functionalities described for our products is subject to change and remains at the sole discretion of NVIDIA. NVIDIA will have no liability for failure to deliver or delay in the delivery of any of the products, features or functions set forth herein.

NVIDIA uses certain non-GAAP measures in this presentation including non-GAAP gross margin, non-GAAP operating income, non-GAAP net income, and non-GAAP diluted earnings per share. NVIDIA believes the presentation of its non-GAAP financial measures enhances investors' overall understanding of the company's historical financial performance. The presentation of the company's non-GAAP financial measures is not meant to be considered in isolation or as a substitute for the company's financial results prepared in accordance with GAAP, and the company's non-GAAP measures may be different from non- GAAP measures used by other companies. Further information relevant to the interpretation of non-GAAP financial measures, and reconciliations of these non-GAAP financial measures to the most comparable GAAP measures, may be found in the slide titled "Reconciliation of Non-GAAP to GAAP Financial Measures".

Content

Q2 FY25 Earnings Summary

Key Announcements This Quarter

Reconciliation of Non-GAAP to GAAP Financial Measures

Q2 FY25

Earnings Summary

Highlights

Record quarter driven by strong Data Center growth

  • Total revenue up 122% Y/Y to $30.0B, well above outlook of $28.0B +/- 2%
  • Record Data Center up 154% Y/Y to $26.3B
  • Gaming up 16% Y/Y to $2.9B

Data Center revenue driven by strong demand for NVIDIA Hopper GPU computing and networking platforms

  • Customers continue to accelerate their Hopper architecture purchases while gearing up to adopt Blackwell
  • Demand coming from frontier model makers, consumer internet services, and tens of thousands of companies building gen AI applications
  • Ethernet for AI revenue doubled Q/Q with hundreds of customers adopting our Ethernet offerings
  • Sovereign AI revenue can reach low double-digit $ billions this year

Gaming end demand is strong and growing while channel inventory remains healthy

  • Every PC with RTX is an AI PC, capable of delivering up to1,300 AI TOPS; now 200+ RTX AI laptop designs from leading PC manufacturers
  • Game developers continue to embrace NVIDIA ACE, with Mecha BREAK the first announced game to use the technology
  • RTX and gen AI set to revolutionize consumer experiences with 600 AI-powered applications & games, & an installed base of 100M devices

Announced an additional $50.0 billion to our share repurchase authorization

Q2 FY25 Financial Summary

31,500

Revenue($M)

Non-GAAP GM

$30,040

88.0%

26,500

$26,044

$22,103

83.0%

21,500

78.9%

$18,120

76.7%

78.0%

16,500

75.0%

75.7%

$13,507

11,500

73.0%

71.2%

6,500

68.0%

1,500

63.0%

Q2 FY24

Q3 FY24

Q4 FY24

Q1 FY25

Q2 FY25

GAAP

Non-GAAP

Q2 FY25

Y/Y

Q/Q

Q2 FY25

Y/Y

Q/Q

Revenue

$30,040

+122%

+15%

$30,040

+122%

+15%

Gross Margin

75.1%

+5.0 pts

-3.3 pts

75.7%

+4.5 pts

-3.2 pts

Operating

$18,642

+174%

+10%

$19,937

+156%

+10%

Income

Net Income

$16,599

+168%

+12%

$16,952

+152%

+11%

Diluted EPS

$0.67

+168%

+12%

$0.68

+152%

+11%

Cash Flow

$14,489

+128%

-6%

$14,489

+128%

-6%

from Ops

All dollar figures are in millions other than EPS. Refer to Appendix for reconciliation of Non-GAAP measures.

Data Center

154% Y/Y

and

16% Q/Q

$26,272

$22,563

$18,404

$14,514

$10,323

Q2 FY24

Q3 FY24

Q4 FY24

Q1 FY25

Q2 FY25

Highlights

  • Compute revenue grew more than 2.5x and Networking revenue grew more than 2x from last year
  • Key workloads driving growth include gen AI model training and inference; video, image, and text data pre and post processing with CUDA in AI workflows; synthetic data generation, AI powered recommender systems, SQL and vector data base processing
  • NVIDIA H200 platform began ramping in Q2 shipping to large CSPs, consumer internet, and enterprise customers
  • Blackwell is widely sampling, and production ramp is scheduled to begin in Q4 and continue into F2026; expect to ship several $B in Blackwell revenue in Q4
  • Hopper shipments expected to increase in the 2H of fiscal 2025
  • Hopper supply/availability have improved. Demand for Blackwell is well above supply, and we expect this to continue into next year
  • Networking Y/Y growth was driven by InfiniBand and Ethernet for AI revenue, which includes Spectrum-Xend-to-end ethernet platform

Revenue ($M)

Gaming

16% Y/Y

and

9% Q/Q

$2,856

$2,865

$2,880

$2,647

$2,486

Q2 FY24

Q3 FY24

Q4 FY24

Q1 FY25

Q2 FY25

Highlights

  • Q/Q growth in console, notebook, and desktop revenue
  • Every PC with RTX is an AI PC, and can deliver up to 1,300 AI TOPS; there are now 200+ RTX AI laptop designs from PC manufacturers
  • Recently added RTX and DLSS titles include Indiana Jones and the Great Circle, Dune Awakening and Dragon Age: The Veilguard
  • GeForce NOW library continues to expand with now over 2,000 titles, the most content of any cloud gaming service

Revenue ($M)

Professional Visualization

20% Y/Y

and

6% Q/Q

$463

$454

$416

$427

$379

Q2 FY24

Q3 FY24

Q4 FY24

Q1 FY25

Q2 FY25

Highlights

  • Demand is being driven by AI and graphics use cases, including model fine-tuning and NVIDIA Omniverse-related workloads
  • Automotive and manufacturing were among the key industry verticals driving growth
  • Foxconn is using Omniverse to power digital twins of the physical plants that produce NVIDIA Blackwell systems
  • Several large global enterprises, including Mercedes-Benz, signed multi-year contracts for NVIDIA Omniverse Cloud to build industrial digital twins of factories

Revenue ($M)

Automotive

37% Y/Y

and

5% Q/Q

$329

$346

$281

$253

$261

Q2 FY24

Q3 FY24

Q4 FY24

Q1 FY25

Q2 FY25

Highlights

  • Y/Y growth was driven by new customer ramps in self-driving platforms and increased demand for AI cockpit solutions
  • At the Computer Vision and Pattern Recognition conference,
    NVIDIA won the Autonomous Grand Challenge in the 'End-to- End Driving at Scale' category, outperforming more than 400 entries worldwide
  • Boston Dynamics, BYD Electronics, Figure, Intrinsic, Siemens, Skild AI, and Teradyne Robotics are using the NVIDIA Isaac robotics platform for autonomous robot arms, humanoids, and mobile robots

Revenue ($M)

Disclaimer

Nvidia Corporation published this content on 03 September 2024 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on September 03, 2024 at 20:49:29 UTC.

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